Universal Combat – A World Apart, UCAWA, is the third title in the Universal Combat series and represents a tremendous improvement over the original 2004 game. All relevant bug fixes, improvements and enhancements from latest Universal Combat game. Also includes numerous features too many to highlight here. In contrast, the original UC graphics engine was DirectX 8.1 based and it has been a tremendous undertaking to port the engine to native DirectX 9 and to implement the new rendering features.
New features include new shader based lighting, glow and environment mapping (in space, you will see the surrounding space skybox reflected off objects in the scene etc) render paths; along with normal and bump maps support for various high end assets.
The new engine also has native support for various lighting (per-pixel) levels,texture filtering (e.g.Anisotropic), full screen anti-aliasing (FSAA) etc. These and other options are available via the game Config options screen.